Scoring Ticket to Ride, from the routes to the tickets
You type everyone's route points, completed tickets and missed tickets, and check the longest path. Teamzy takes the missed tickets off the total. A tie? The number of completed tickets, then the bonus card, decide the winner.


Ticket to Ride in 30 seconds
Ticket to Ride is a board game by Alan R. Moon, published by Days of Wonder, in which 2 to 5 players claim railway routes between the cities of North America. On your turn, you draw train cards, claim a route by placing your trains on it, or draw tickets: secret journeys between two cities that score points if you connect them and cost you points if you don't. When a player has 2 trains or fewer left at the end of their turn, everyone plays one last turn, then you count.
What scores points
During the match, each route you claim moves your marker along the scoring track: 1, 2, 4, 7, 10 or 15 points for a route of 1 to 6 trains. At the end, each completed ticket adds its value, each missed ticket takes it off, and the longest continuous path scores 10 points, for every tied player. On a tie in points, the most completed tickets wins, then the longest path bonus card.
The points, line by line
| What counts | Points |
|---|---|
| Route of 1, 2 or 3 trains | 1, 2 or 4 |
| Route of 4, 5 or 6 trains | 7, 10 or 15 |
| Completed ticket | its value |
| Missed ticket | minus its value |
| Longest path (ties included) | 10 |
| Longest path bonus card | 1 if you have it |
| End of the match | At 2 trains or fewer, one last turn |
| Tie | completed tickets, then the card |
Léa's routes, length by length
Each route scores its points the moment you claim it, and the longer it is, the more each train is worth. Léa has placed 40 of her 45 trains: her Routes line is worth 68, the number her marker shows on the scoring track.
| Trains per route | Points per route | Number of routes | Trains placed | Points |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 |
| 2 | 2 | 3 | 6 | 6 |
| 3 | 4 | 3 | 9 | 12 |
| 4 | 7 | 2 | 8 | 14 |
| 5 | 10 | 2 | 10 | 20 |
| 6 | 15 | 1 | 6 | 15 |
| Léa's routes | 40 | 68 | ||
The sheet of the example
The end of the match told below. Before the tickets, Hugo leads with 83 points of routes and the longest path, 93 in all. His missed ticket of 20 cancels out his two completed tickets, and he stays at 93. Léa and Emma overtake him and end level: the tiebreaker lines, below the total, make the difference.
| Léa | Hugo | Emma | Lucas | |
|---|---|---|---|---|
| Routes | 68 | 83 | 63 | 55 |
| Completed tickets | 35 | 20 | 40 | 17 |
| Missed ticketsSubtracted | 0 | −20 | 0 | −8 |
| Longest path | 0 | 10 | 0 | 0 |
| Total | 103 | 93 | 103 | 64 |
| Tiebreaker | ||||
| Ticket count | 4 | 2 | 3 | 2 |
| Bonus card | 0 | 1 | 0 | 0 |
Léa wins on the tiebreaker: 4 completed tickets against 3, at 103 points each. Hugo follows with 93, Lucas with 64.
The score sheet to print
A Ticket to Ride score sheet in US Letter, for 2 to 5 players: the routes, the completed tickets, the missed tickets to subtract, the longest path, a free line for the stations of Ticket to Ride Europe, the total, then the two tiebreaker lines. At the bottom, the value of the routes as a reminder. Print it for your next match, or let Teamzy do the math.
Download the Ticket to Ride score sheet (PDF)The end of a match, turned around by a missed ticket
Léa, Hugo, Emma and Lucas play a four-player match on the North America map. Hugo goes for the big 6-train routes, worth 15 points each. Léa claims shorter routes and keeps her tickets within reach.
- 1Hugo places his trains fast: at the end of one of his turns, he has only 2 left. Everyone plays one last turn, Hugo included, and the match ends.
- 2Everyone's routes are recounted with the scoring table, to check the scoring track: Hugo has 83 points, Léa 68, Emma 63, Lucas 55. The longest continuous path is Hugo's: 10 more points, he is at 93.
- 3The tickets are revealed. Hugo has connected the cities of an 11-point ticket and a 9-point ticket, but not those of his 20-point ticket: 20 points gained, 20 points lost. He stays at 93.
- 4Léa has completed all four of her tickets, worth 12, 9, 8 and 6: 35 points, she reaches 103. Emma has completed three, worth 17, 13 and 10: 40 points, 103 as well. Lucas completes two tickets, worth 10 and 7, and misses one worth 8: 64.
- 5A tie at 103 between Léa and Emma. Count the completed tickets: 4 for Léa, 3 for Emma.
Léa wins with 103 points. Emma has as many points but one completed ticket fewer; Hugo finishes third with 93, Lucas fourth with 64. In the lead before the tickets, Hugo loses the match on his 20-point ticket: completed, it would have given him 40 more points.
In Teamzy, you type on the Routes line the points shown on the scoring track, 68 for Léa, and on the Completed tickets line the sum of their values, 35. Missed tickets are typed without a minus sign, 20 for Hugo: the app takes them off the total. The longest path is a box to check, worth 10 points. Below the total, the Ticket count line gets the number of completed tickets, 4 for Léa and 3 for Emma, and the Bonus card line a 1 for Hugo: these lines don't add to the points and pick Léa on the tie. The app keeps the match in the history.

The questions that come up at the table
Routes are scored during the match: each route you claim moves your marker along the scoring track. At the end, recount the routes to check, then everyone reveals their tickets: a completed ticket adds its value, a missed ticket takes it off. Finally, the longest continuous path scores 10 points. The highest total wins. In Teamzy, the score sheet has a line for each of these counts, and the total adds itself up.
The Ticket to Ride rules on the Days of Wonder websiteIt depends on its number of trains: 1 point for a 1-train route, 2 for 2, 4 for 3, 7 for 4, 10 for 5 and 15 for 6. The table is recalled in the rulebook. A 6-train route is worth much more than two 3-train routes (15 against 8). In Teamzy, type on the Routes line the total shown on the scoring track, after checking it with this table.
Its value, taken off your total. A ticket is completed when its two cities are linked by a continuous path of your own trains; otherwise it is missed, even if only one route was lacking. This goes for every ticket you kept, the ones from the start as well as those drawn during the match: a kept ticket can no longer be discarded. A total can even drop below zero. In Teamzy, type the sum of the missed tickets without a minus sign on the Missed tickets line: the app subtracts it.
Count the trains of a continuous path in your color, whether it serves a ticket or not. It may loop and pass through the same city again, but a given train only counts once. The player with the longest path takes the bonus card and 10 points. If several players tie, each of them scores the 10 points. In Teamzy, check the Longest path box of each of them.
As soon as a player has only 0, 1 or 2 trains left at the end of their turn. Every player, that one included, then plays one last turn, and you move on to the final count. Teamzy doesn't track the trains: the app recalls this end in its help, and you fill in the sheet once the last turn is played.
On a tie in points, the player who completed the most tickets wins. If it is still a tie, the tied player who holds the longest path bonus card wins; if none of them has it, the victory is shared. In Teamzy, type each player's number of completed tickets on the Ticket count line, and 1 on the Bonus card line for whoever has it: these lines, below the total, don't add to the points.
The Europe map is scored almost the same way: routes, completed and missed tickets, 10 points for the longest path, the same tiebreaker. It adds three things. There is an 8-train route, worth 21 points. Tunnels and ferries change how you claim a route, not its value. And each player has 3 train stations: each station they haven't placed is worth 4 points at the end. Teamzy counts the North America map: for Europe, open the game in Teamzy before the match, tap "Add a category", name it Stations and set it to "Typed". At the end, type each player's total on that line: 4 points per station not placed, 8 for two.
The Ticket to Ride Europe rules on the Days of Wonder websiteThe final count of the North America map is the same from one edition to the next; only the setup may change, as your rulebook describes. The other maps and the expansions have their own rules, sometimes with extra points: follow the rulebook in your box. If they add points, add a category set to "Typed" to the game in Teamzy, as for the stations of Europe, and type the total of those points on it. A match keeps the lines its game had when it started.
Your next Ticket to Ride match, without a score sheet or pencil
Type everyone's routes, completed and missed tickets, check the longest path, and find your matches in the history. Free to start, Premium as a one-time purchase, no account and no ads.
