Keep score in Take 5, card by card
At the end of each round, you type the bull heads each player took: Teamzy adds up the totals, ranks from lowest to highest and ends the match as soon as someone goes over 66. While you type, the “How do you count the points?” help reminds you how many bull heads each card has.


Take 5 in 30 seconds
Take 5 is a card game by Wolfgang Kramer for 2 to 10 players, first published in Germany in 1994 by Amigo as 6 nimmt! It won the Deutscher Spiele Preis that same year. Its 104 cards each show a number, from 1 to 104, and 1 to 7 bull heads. Everyone gets 10 cards, and 4 cards laid face up in the middle start 4 rows. Each turn, everyone picks a card in secret, then the cards are revealed together and placed from lowest to highest: each one goes at the end of the row whose last card is the closest lower number. Whoever has to place the sixth card in a row takes the other five, and whoever plays a card lower than the last card of every row takes a row of their choice. After 10 turns, everyone counts the bull heads on the cards they took. Bull heads add up from round to round, and the match ends at the end of the round in which a player goes over 66: the lowest total wins.
What each card is worth
At the end of the round, everyone turns over the pile of cards they took and counts the bull heads on each one. How many depends on the card's number: 7 for the 55, 5 for the doubles (11, 22, 33… up to 99), 3 for the tens (10, 20… up to 100), 2 for the other multiples of 5 (5, 15… up to 95), and 1 for all the others. Cards still in the rows count for nobody. Everyone adds their bull heads to their total: each bull head is a penalty point, and the lowest total wins.
The bull heads on each card
| What counts | Points |
|---|---|
| The 55 card | 7 |
| Doubles (11, 22…) | 5 |
| Tens (10, 20…) | 3 |
| Other multiples of 5 | 2 |
| All the others | 1 |
One round worked out: 15 bull heads for Hugo
The last round of the match told below. After the 10th turn, everyone turns over the pile of cards they took and counts the bull heads, card by card: next to each card, its number of bull heads. The cards left in the rows count for nobody.
| Player | Cards taken | Bull heads |
|---|---|---|
| Lucas |
| 6 |
| Emma |
| 14 |
| Hugo |
| 15 |
| Léa |
| 14 |
| Nathan |
| 6 |
The example's score sheet
The five rounds of the match told below: the bull heads each player took in the round, then their total. Hugo starts without taking a single card and ends past 66; Nathan takes nothing in rounds 2 and 3 and has the lowest total from round 3 on.
| Round | Lucas | Emma | Hugo | Léa | Nathan |
|---|---|---|---|---|---|
| 1 | +1010 | +1212 | +00 | +99 | +1313 |
| 2 | +010 | +2638 | +2020 | +1322 | +013 |
| 3 | +1626 | +341 | +2141 | +1133 | +013 |
| 4 | +2147 | +041 | +1859 | +1447 | +1831 |
| 5 | +653 | +1455 | +1574 (Went over 66: the match ends at the end of the round) | +1461 | +637 |
| Total | 53 | 55 | 74 | 61 | 37 |
The score sheet to print
A Take 5 score sheet in US Letter, for 2 to 10 players and 16 rounds: in each box, the bull heads taken in the round and the new total. The bull heads on each card are recalled at the bottom. Print it for your next match, or let Teamzy keep score.
Download the Take 5 score sheet (PDF)A whole five-player match, until someone goes over 66
Lucas, Emma, Hugo, Léa and Nathan play a five-player match, everyone for themselves. It takes them five rounds before a player goes past 66.
- 1Round 1: Hugo doesn't take a single card, 0 bull heads. Nathan takes 13, Emma 12, Lucas 10 and Léa 9.
- 2Rounds 2 and 3: Nathan takes nothing more, while Emma takes 26 bull heads in round 2 and Hugo 20, then 21. After three rounds: Nathan 13, Lucas 26, Léa 33, Emma and Hugo 41.
- 3Round 4: this time Emma takes nothing, but Lucas takes 21 bull heads, Hugo and Nathan 18 each, Léa 14. Hugo is at 59: 8 more bull heads and he would go over 66.
- 4Round 5, 3rd turn: the row ending with the 73 already has five cards, 31, 40, 55, 60 and 73. Hugo played the 77: the closest lower card is the 73, and the 77 would be the sixth card in that row. Hugo takes the five cards, 1 + 3 + 7 + 3 + 1, so 15 bull heads, and his 77 starts the row.
- 5On the last turn, Léa plays the 2, lower than the last card of every row: she takes a row of her choice and picks the cheapest, 77, 78 and 85, so 5 + 1 + 2 = 8 bull heads. Hugo's 77 ends up in her pile.
- 6Everyone counts their pile, as in the table above: 6 bull heads for Lucas, 14 for Emma, 15 for Hugo, 14 for Léa and 6 for Nathan. Hugo goes from 59 to 74, past 66: the match ends at the end of this round, and the lowest total wins.
Nathan wins with 37 bull heads, ahead of Lucas (53), Emma (55) and Léa (61); Hugo ends at 74.
In Teamzy, at the end of each round, you type the bull heads each player took: in the last one, 6 for Lucas, 14 for Emma, 15 for Hugo, 14 for Léa and 6 for Nathan. While you type, the “How do you count the points?” help reminds you how many bull heads each card has. The app adds up the totals, ranks from lowest to highest and ends the match as soon as someone goes over 66.

The questions that come up at the table
After the 10th turn, everyone counts the bull heads on the cards they took: 7 for the 55, 5 for the doubles, 3 for the tens, 2 for the other multiples of 5 and 1 for all the others. Cards left in the rows count for nobody. Everyone adds their bull heads to their total, and the match ends at the end of the round in which a player goes over 66: the lowest total wins. In the example, Hugo takes 15 bull heads in the last round and ends at 74.
Because the 55 is both a double and a multiple of 5: it gets the 5 bull heads of a double plus the 2 of a multiple of 5, so 7, the most expensive card in the game. The 104 cards carry 171 bull heads in all: the 55 with 7, 8 doubles with 5, 10 tens with 3, 9 cards with 2 and 76 cards with a single bull head. A row of five one-head cards costs only 5, while a row of five cards with the 55 costs at least 11.
In two cases. If your card has to go in a row that already has five cards, it would be the sixth: you take the five cards, and yours starts the row. If your card is lower than the last card of every row, it can't go anywhere: you take a row of your choice, usually the one with the fewest bull heads, and your card replaces it. The cards you take go in a pile in front of you, never into your hand: they only count at the end of the round.
No: Amigo's rules say you play until a player has collected more than 66 bull heads. At exactly 66, you play one more round, and the match ends at the end of the round in which a total reaches 67 or more. Teamzy follows this rule: that's why it shows a points target of 67. In the example, Hugo jumps from 59 to 74: he goes over 66, and the match ends.
Amigo's 6 nimmt! rules, in English and four other languages (PDF)The lowest total wins. If two players finish tied for the lowest, the rules have no tiebreaker, and Teamzy shows a tie. It is up to the table to share the win or play one more round.
Yes: the rules let you agree on another total or a number of rounds before you start. For a shorter match, aim for 33 bull heads, for example: in Teamzy, the target can be changed in the game's settings. For a set number of rounds, leave the target empty and end the match after the last round: the lowest total wins.
It's the version Amigo's rules recommend to players who love tactics: every card in play is known. You only use the cards from 1 to 10 times the number of players, plus 4: 1 to 34 with three players, 1 to 44 with four. The cards are spread out face up, and players take one in turn until each has 10; the 4 left over start the rows. The rest plays like the base game, and the bull heads count the same way: nothing changes in Teamzy.
They add cards and ways to play: the 25th anniversary edition (2019) brings 28 action cards and a two-round variant, the 30th anniversary edition (2024) special cards and a co-op mode. Teamzy follows the scoring of the base game: for a variant, type each player's bull heads the way your table counted them, and the app adds up the totals. For a two-round match, leave the points target empty and end the match after round 2.
Your next Take 5 match, without pen and paper
Type everyone's bull heads at the end of the round, let the app add up the totals and end the match once someone goes over 66, and find your matches in the history. Free to start, Premium as a one-time purchase, no account and no ads.
