Counting points in Azul, from the floor line to the end bonuses
The score track counts the tiles placed during the match. At the end, you type everyone's score, then their complete rows, columns and colors. Teamzy adds it all up. A tie? The number of complete rows, on its own line, names the winner.


Azul in 30 seconds
Azul is a board game by Michael Kiesling, published by Next Move Games, where 2 to 4 players decorate the wall of a palace with colored tiles. On your turn, you take all the tiles of one color from a Factory display or from the center of the table, and place them on one of your pattern lines; those that don't fit fall onto your floor line. At the end of each round, each complete pattern line sends one tile to your wall, which scores points right away on the score track. The match stops at the end of the round in which a player completes a horizontal row of 5 tiles, then the end bonuses are added.
What scores points
During the match, each tile placed on your wall scores right away: 1 point if it has no neighbor; otherwise, along its row and then its column, in each direction where it has a neighbor, 1 point per tile linked to it, itself included. Each tile on your floor line costs you the points printed above it, from −1 to −3, never going below 0. At the end, each complete horizontal row scores 2 points, each complete column 7 points, and each color with all 5 of its tiles on your wall 10 points. On a tie, the most complete horizontal rows wins.
The points, tile by tile
| What counts | Points |
|---|---|
| Tile placed with no neighbor | 1 |
| Tile placed next to others | 1 per linked tile |
| Tile on the floor line | −1 to −3, never below 0 |
| Complete row | 2 |
| Complete column | 7 |
| Complete color (5 tiles) | 10 |
| End of the match | A row complete: finish the round |
| Tie | the most complete rows |
One tile placed, worked out
In the last round, Lucas places the 5th tile of a color on his wall. It has 2 tiles to its left and 1 above. Horizontally, 3 tiles in a row, itself included: 3 points. Vertically, 2 tiles: 2 points. It counts in both directions.
| Tiles linked horizontally, itself included | 3 |
|---|---|
| Tiles linked vertically, itself included | 2 |
| Points scored on the track | 5 |
The floor line, worked out
In the same round, Hugo takes the starting player marker and 2 extra tiles: 3 spaces of his floor line are filled, from left to right. He loses 1 + 1 + 2 points, so 4.
| Space | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Points lost | -1 | -1 | -2 | -2 | -2 | -3 | -3 |
| Hugo's floor line | -4 | ||||||
The sheet of the example
The end of the match told below, entered in Teamzy after the last round. On the score track, Hugo leads with 72 points and Lucas is only third with 58. The end bonuses change everything: his complete row, two columns and color bring Lucas 26 points.
| Lucas | Hugo | Léa | Chloé | |
|---|---|---|---|---|
| Score track | 58 | 72 | 61 | 49 |
| Complete rows | 2 | 4 | 2 | 0 |
| Complete columns | 14 | 0 | 7 | 7 |
| Complete colors | 10 | 0 | 0 | 10 |
| Total | 84 | 76 | 70 | 66 |
| Tiebreaker | ||||
| Number of rows | 1 | 2 | 1 | 0 |
Lucas wins with 84 points. Hugo, ahead on the track, ends on 76; Léa follows with 70, Chloé with 66.
The score sheet to print
An Azul score sheet in US Letter, with two matches per page, for 2 to 4 players: the score read on the track, a line for each end bonus with what it is worth, the total, and a line for the number of complete rows on a tie. At the bottom, the value of a tile placed and of the floor line as a reminder. Print it for your next match, or let Teamzy keep score.
Download the Azul score sheet (PDF)An end of match, turned around by the bonuses
Lucas, Hugo, Léa and Chloé play a four-player match, on the colored side of the boards. Hugo moves forward row after row and scores big on the track. Lucas builds his columns and gathers the tiles of one color, bonuses that only count at the end.
- 1Last round: Lucas places the tile that completes his color. Linked to 2 tiles on its left and 1 above, it brings him 3 + 2 = 5 points on the track.
- 2Hugo completes two horizontal rows at once, which stops the match at the end of this round; Lucas and Léa also complete their row. But Hugo took the starting player marker and 2 extra tiles: his floor line costs him 1 + 1 + 2 = 4 points.
- 3Everyone reads the score track: Hugo 72, Léa 61, Lucas 58, Chloé 49. Hugo seems to have won.
- 4The end bonuses are added. Lucas has 1 complete row (2 points), 2 columns (14 points) and 1 color (10 points): 84. Hugo has 2 rows: 76. Léa has 1 row and 1 column: 70. Chloé has 1 column and 1 color: 66.
Lucas wins with 84 points, ahead of Hugo (76), Léa (70) and Chloé (66). Third on the track, he moves ahead thanks to the 26 points of his bonuses.
In Teamzy, you fill in the sheet once the last round is over. On the Score track line, type the score read on the track, floor line already taken off: 58 for Lucas. On Complete rows, Complete columns and Complete colors, type the points of the bonus: 2 per row, 7 per column, 10 per color, so 2, 14 and 10 for Lucas. On the Number of rows line, below the total, type the number of complete horizontal rows, 1 for Lucas: it is not added to the points and only breaks a tie. Teamzy adds it up, names Lucas and keeps the match in the history.

The questions that come up at the table
Points are counted during the match, on the score track: each tile placed on your wall scores right away, and your floor line takes some off at the end of each round. When the match stops, everyone adds their end bonuses: 2 points per complete horizontal row, 7 per complete column and 10 per color with all 5 tiles placed. The highest total wins. In Teamzy, type the score of the track and then the three bonuses, and the total works itself out.
The Azul rules on the Next Move Games websiteA tile with no direct neighbor, beside, above or below, scores 1 point. Otherwise, count the tiles that follow each other with no gap along its row, itself included, then those along its column, itself included, and add them up. A tile with 2 tiles to its left and 1 above is worth 3 + 2 = 5 points. A tile linked in one direction only counts that direction: with 2 tiles to its left and nothing above or below, it is worth 3 points.
Your floor line has 7 spaces, filled from left to right: −1, −1, −2, −2, −2, −3 and −3, so 14 points at most. The starting player marker counts as a tile there. If all 7 spaces are full, any further tiles go back to the box lid without costing points. At the end of each round, you move your marker back on the track, but never below 0: a player on 3 points who loses 4 stays on 0.
As soon as a player completes a horizontal row of 5 tiles on their wall, during wall-tiling at the end of a round. The round has already been played, the next one is not prepared: the floor line is counted, then the end bonuses. A complete column or color does not end the match.
Yes. The three bonuses are each counted separately: a tile in a complete row, a complete column and a complete color takes its share of all three. A fully filled wall would be worth 5 rows, 5 columns and 5 colors, so 10 + 35 + 50 = 95 bonus points. In Teamzy, type each bonus on its line: Complete rows, Complete columns and Complete colors.
On equal points, the player with the most complete horizontal rows on their wall wins. If it is still a tie, the victory is shared. In Teamzy, type everyone's number of complete rows on the Number of rows line, below the total: it is not added to the points and only counts on a tie.
The rules offer a variant on the gray side of the player boards, where the wall has no printed colors. Scoring does not change. Only placement does: you place your tile on any space of the matching row of the wall, as long as each color appears only once per row and once per column. In Teamzy, the sheet stays the same.
The variant in the Azul rules, on the Next Move Games websiteAzul: Stained Glass of Sintra, Azul: Summer Pavilion, Azul: Queen's Garden and Azul Duel are separate games, with their own scoring: Teamzy counts the original Azul. If your table adds points at the end, with a house rule for example, add a line: once Azul is in your games, open it in Teamzy before the match, tap "Add a category", name it and set it to "Typed". At the end, type everyone's points on that line.
Your next match of Azul, without a pad or pencil
Type everyone's track score and bonuses, the number of complete rows on a tie, and find your matches in the history. Free to start, Premium as a one-time purchase, no account and no ads.
