Teamzy
Carcassonne for 2 to 5 players, the final score read on the track

Counting points in Carcassonne, from the first tile to the final scoring

During the match, the score track does the work. At the end, everyone reads their score, laps included, and types it into Teamzy: the app names the winner, keeps the match in the history and keeps your crew's leaderboards.

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Teamzy screen: the final scores of a Carcassonne match being typed, 101 for Nathan, 99 for Hugo and 92 for Léa
Teamzy screen: the final scores of Carcassonne, Nathan wins with 101 points ahead of Hugo (99), Léa (92) and Lucas (73)

Carcassonne in 30 seconds

Carcassonne is a tile-laying game by Klaus-Jürgen Wrede, published by Hans im Glück, for 2 to 5 players. On your turn, you draw a tile and place it so it continues the landscape: roads, cities, monasteries and fields. You may then place one of your meeple on that tile, as a thief on a road, a knight in a city, a monk on a monastery or a farmer in a field. As soon as a road, a city or a monastery is finished, it scores for whoever has the most meeple on it, and their scoring meeple moves along the score track. When the last tile is placed, you score what is left unfinished and the fields: the highest total wins.

What scores points

During the match, a finished road is worth 1 point per tile, a finished city 2 points per tile and 2 per shield, a monastery surrounded by its 8 tiles 9 points. At the final scoring, an unfinished road is still worth 1 point per tile, an unfinished city only 1 point per tile and per shield, an unfinished monastery 1 point plus 1 per neighboring tile, and each field 3 points per finished city it touches. On a shared road, city or field, whoever has the most meeple scores it all; if meeple are tied, each of them scores it all.

The points, during the match and at the end

What countsPoints
Finished road1 per tile
Finished city2 per tile and shield
Surrounded monastery9
Unfinished road (at the end)1 per tile
Unfinished city (at the end)1 per tile and shield
Unfinished monastery (at the end)1 + 1 per neighboring tile
Field (at the end)3 per adjacent finished city
End of the matchLast tile placed, then final scoring
Tietie (shared win)

Nathan's final scoring

When the last tile is placed, Nathan is on 65 on the track, in third place. He still has a thief on a road, a knight in a city and a monk on a monastery, all unfinished, and a farmer alone on the big field in the middle. Here is what each of them scores.

Still in playWhat you countPoints
Unfinished road4 tiles, 1 point each4
Unfinished city3 tiles and 1 shield, 1 point each4
Unfinished monastery1 point, plus 6 neighboring tiles7
Field7 finished cities touched, 3 points each21
Nathan's final scoring36

The example match, from the track to the final score

On the track, Hugo leads with 78 points when the last tile is placed. The final scoring gives each player between 9 and 36 points: Nathan's fields, 21 points on their own, take him from third to first.

NathanHugoLéaLucas
On the track, at the last tile65787158
Unfinished roads4325
Unfinished cities4072
Unfinished monasteries7608
Fields2112120
Final scoring36212115
Final score101999273

Nathan wins with 101 points. Hugo, ahead on the track, ends on 99. Léa follows with 92, Lucas with 73.

The score sheet to print

A Carcassonne score sheet in US Letter, for 2 to 5 players: a line to tick the laps of the track beyond 50, the space where your scoring meeple ends, then the final scoring line by line (unfinished roads, cities and monasteries, fields), a free line for the expansions and the final score. At the bottom, the points recalled. Print it for your next match, or type the final score straight into Teamzy.

Download the Carcassonne score sheet (PDF)

A match turned around by the fields

Nathan, Hugo, Léa and Lucas play a four-player match, with farmers and fields. Hugo finishes city after city, Léa goes for monasteries, Lucas for roads, and Nathan places a farmer early in the middle of a big field, surrounded by small cities.

  1. 1During the match, Hugo finishes a city of 5 tiles with 2 shields: 14 points, 10 for the tiles and 4 for the shields. Léa surrounds her monastery with its 8 tiles, 9 points. Nathan and Lucas each have a thief on the same road of 6 tiles: when it is finished, they score 6 points each.
  2. 2The last tile is placed. On the track, Hugo is on 78 (his meeple has gone round once, lying on space 28), Léa on 71, Nathan on 65 and Lucas on 58. The final scoring is still to come.
  3. 3First, what is unfinished. Nathan scores 15 points: 4 for his road, 4 for his city of 3 tiles and 1 shield, 7 for his monastery with 6 tiles around it. Lucas also scores 15, Hugo and Léa 9 each. Hugo moves to 87, Léa and Nathan to 80, Lucas to 73.
  4. 4Then the fields. Nathan is alone on the big field in the middle, which touches 7 finished cities: 21 points. Hugo and Léa each have a farmer on a field that touches 4 finished cities: their meeple are tied, so they score 12 points each. Lucas has no farmer.

Nathan wins with 101 points. Hugo, ahead on the track, ends on 99: he is 2 points short. Léa follows with 92, Lucas with 73.

In Teamzy, there is nothing to note during the match: the track takes care of it. At the end, everyone reads their score on the track, laps included, and types it under their name: 101 for Nathan, 99 for Hugo, 92 for Léa and 73 for Lucas. Below the scores, the "How do you count the points?" help recalls the final scoring. Teamzy names the winner, keeps the match in the history and counts it in the leaderboards.

Teamzy screen: the Carcassonne match in the history, won by Nathan with 101 points

The questions that come up at the table

Points are scored all match long, on the score track: as soon as a road, a city or a monastery is finished, whoever has the most meeple on it scores and takes their meeple back. When the last tile is placed, you add the final scoring: unfinished roads, cities and monasteries, then the fields. The highest total wins. In Teamzy, everyone then types their final score, read on the track.

The Carcassonne rules on the Hans im Glück website

Your next Carcassonne match, kept for good

Read everyone's final score on the track, type it in, and find your matches in the history and your crew's leaderboards. Free to start, Premium as a one-time purchase, no account and no ads.

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Teamzy screen: the "How do you count the points?" help of Carcassonne, with the value of roads, cities and monasteries, finished or unfinished, and fields

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Updated on October 19, 2026.

Carcassonne is a game by Klaus-Jürgen Wrede published by Hans im Glück, and its name is a trademark of its owner. Teamzy is not affiliated with Hans im Glück.