Keep score in Qwixx, row by row
Type the points of each row, read under the row on your sheet, and the penalties to subtract. Teamzy adds up the total live, shows who is in the lead and keeps the match in the history.


Qwixx in 30 seconds
Qwixx is a dice game by Steffen Benndorf, published by Nürnberger-Spielkarten-Verlag, for 2 to 5 players. Everyone has a sheet with four colored rows: red and yellow run from 2 to 12, green and blue from 12 to 2. On every roll of the six dice, everyone may cross out the sum of the two white dice, and the active player may also pair one white die with one colored die. You always cross out from left to right, and an active player who crosses out nothing takes a penalty. The more crosses in a row, the more it scores.
What each row scores
At the end, each row is scored on its own: its number of crosses gives its points, on a scale that climbs faster and faster (1 cross, 1 point; 6 crosses, 21; 12 crosses, 78). The lock of a locked row counts as a cross. Each penalty takes off 5 points. Add up the four rows, subtract the penalties, and the highest total wins.
The scale, the lock, the penalties and the end
| What counts | Points |
|---|---|
| Row: 1 to 6 crosses | 1, 3, 6, 10, 15, 21 |
| Row: 7 to 12 crosses | 28, 36, 45, 55, 66, 78 |
| Lock of a locked row | counts as a cross |
| Penalty | -5 |
| End of the match | A player’s 4th penalty or 2 rows locked |
| Same total at the end | tie |
Points of a row, cross by cross
The number of crosses in a row, lock included, gives its points. Each new cross adds as many points as its position: the 2nd adds 2, the 7th adds 7. So one long row is worth far more than two short ones: 8 crosses in one row make 36 points, 4 crosses in two rows only 20.
| Crosses | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Points | 1 | 3 | 6 | 10 | 15 | 21 |
| Crosses | 7 | 8 | 9 | 10 | 11 | 12 |
| Points | 28 | 36 | 45 | 55 | 66 | 78 |
The example score sheet
The end of the match told below. In each box, the points of the row, and under them its number of crosses. Before the penalties, Lucas, Chloé and Nathan are tied on 82 points: the penalties make the difference.
| Emma | Lucas | Chloé | Nathan | |
|---|---|---|---|---|
| Red | 287 crosses | 459 crosses | 155 crosses | 104 crosses |
| Yellow | 155 crosses | 63 crosses | 368 crosses | 216 crosses |
| Green | 104 crosses | 216 crosses | 287 crosses | 63 crosses |
| Blue | 216 crosses | 104 crosses | 32 crosses | 459 crosses |
| Before the penalties | 74 | 82 | 82 | 82 |
| Penalties (5 each)Subtracted | −51 penalty | −102 penalties | 0no penalty | −153 penalties |
| Total | 69 | 72 | 82 | 67 |
Chloé wins with 82 points, the only one without a penalty. Lucas follows with 72, Emma with 69, Nathan with 67.
The score sheet to print
A Qwixx score sheet in US Letter for the final count: the cross scale at the top, from 1 to 12, then six games to score, for 2 to 5 players, with a line per row, the penalties to subtract and the total. It does not replace the game's own sheet; it is for doing the math. Print it for your next game night, or let Teamzy keep score.
Download the Qwixx score sheet (PDF)A game of Qwixx, won without a single penalty
Emma, Lucas, Chloé and Nathan are playing, four players in all. No row is locked yet. Emma, Lucas and Nathan have already taken penalties; Chloé has always found a number to cross out on her turn.
- 1Lucas crosses out the red 12 and the lock: his red row has 9 crosses, and it is now locked for everyone. The red die leaves the game.
- 2A few rolls later, Nathan crosses out the blue 2 and the lock: 9 crosses in his blue row. That is the second locked row, and the game ends at once.
- 3Time to score the rows. Emma: 28 + 15 + 10 + 21 = 74. Lucas: 45 + 6 + 21 + 10 = 82. Chloé: 15 + 36 + 28 + 3 = 82. Nathan: 10 + 21 + 6 + 45 = 82. Three players tied.
- 4Now the penalties, 5 points each. Emma has 1 and ends on 69. Lucas has 2 and drops to 72. Nathan has 3 and drops to 67. Chloé has none: she keeps her 82 points.
Chloé wins with 82 points, ahead of Lucas (72), Emma (69) and Nathan (67). Locking two rows was not enough: the penalties decided it all.
In Teamzy, the Qwixx score sheet has a line per row and a Penalties line: type the points read under each row, 45 for Lucas's 9 red crosses, and the penalties in points, 10 for his two penalties. The app subtracts them from the total, shows "In the lead: Chloé" while you type, and keeps the match in the history.

The questions that come up at the table
Each row is scored on its own. Count its crosses, lock included, and read the points under the row: 1 cross is 1 point, 2 crosses 3, 3 crosses 6, 4 crosses 10, and so on up to 78 for 12 crosses. Add up the four rows, then take off 5 points per penalty. The highest total wins. In Teamzy, you type the points of each row on its line, and the total adds itself up.
The Qwixx rules on the Nürnberger-Spielkarten-Verlag website (PDF in English)7 crosses are worth 28 points, 8 crosses 36, 9 crosses 45, 10 crosses 55, 11 crosses 66 and 12 crosses 78. Each new cross adds as many points as its position: the 8th adds 8 points to the row's 28. The scale is printed under the rows of the game's sheet, so there is no math to do at the table.
Yes. To lock a row, you need 5 crosses in it already. Then you cross out the last number (12 in red and yellow, 2 in green and blue) and the lock right next to it, which counts as a cross in the final score: a row locked with 7 numbers crossed out counts 8 crosses, or 36 points. The row is then locked for everyone, and its die leaves the game.
5 points each, subtracted from the total. Only the active player can take a penalty: if they cross out nothing, neither with the white dice nor with a colored die, they cross out a penalty box. The other players never take one. In Teamzy, type the penalties in points on the Penalties line, 10 for two penalties: the app subtracts them from the total.
Right away, as soon as a player crosses out their 4th penalty, or as soon as two rows are locked, by any players. On a single roll of the white dice, two players can lock two different rows: a game can therefore end with three rows locked. Then everyone's points are counted.
The rules do not break a tie for first: in Teamzy, the match is saved as a tie. And a rematch only takes fifteen minutes.
This page and Teamzy follow the original Qwixx: four rows, the scale from 1 to 78 and penalties at 5 points. The other boxes in the range, such as Big Points, Connected or Bonus, have their own rules, which this page does not cover. If your box has an extra line, open Qwixx in Teamzy before the match and tap "Add a category".
The game's sheet stays on the table for crossing out numbers. At the end, open the Qwixx score sheet: a line per row, red, yellow, green and blue, and a Penalties line. Type each player's points, read under their rows, and their penalties in points. Teamzy adds up the total, shows who is in the lead, recalls the scale in the "How do you count the points?" help and keeps the match in the history.
Your next game of Qwixx, scored in a flash
Type the points of each row and the penalties, let the app add up the total and name the winner, and find your matches in the history. Free to start, Premium as a one-time purchase, no account and no ads.
